In this expansion for Rock Paper Wizard, a new threat has entered the mix: the wandering monster. Each wandering monster has its own unique ability that's capable of forcing a wizard to move around the board, lose gold, or even take an injury token.
REQUIRES BASE GAME
Encounter all your favorite classic D&D creatures, such as mimics, umber hulks, and beholders, in Rock Paper Wizard – Fistful of Monsters.
In this expansion for Rock Paper Wizard, a new threat has entered the mix: the wandering monster. Each wandering monster has its own unique ability that's capable of forcing a wizard to move around the board, lose gold, or even take an injury token.
Wizards aren't totally defenseless, however. A stack of magical items, such as a Ring of Spell Storing and Wand of Fireballs, is located at the entrance to the cave. Use these in combination with spells to avoid the wandering monster and move into a scoring position while gaining the fewest injury tokens. If you don't, you're going to have the pay the cleric a sack of gold to heal you!
Fistful of Monsters has a deeper box than the base game, which is required for play, so that you can store everything in one box.
Learn more about Dungeons & Dragons: Rock Paper Wizard - Fistful of Monsters on boardgamegeek.com
Publisher | Wizkids |
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Year | 2018 |
Designer | Jay Cormier |
Language | English edition |
Edition | 1st |
Time | 15 - 20 mins. |
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Minimum Age | 14 |
# of players | 3 - 6 |