Conquest and Consequence brings the Triumph & Tragedy system to the Pacific/East Asia theater during the same 1936-1945 time period. Like T&T, it is designed for three players, maintaining the three-sided dynamic that adds so much variety and intrigue to the system.
Conquest and Consequence brings the Triumph & Tragedy system to the Pacific/East Asia theater during the same 1936-1945 time period. Like T&T, it is designed for three players, maintaining the three-sided dynamic that adds so much variety and intrigue to the system. Those three sides are:
The game begins in 1936 with the Militarists in control of Japan and expansion on the agenda. Its [war] industry is well-developed, but it is weak in population and particularly resources. Its battle-hardened army has easily overrun resource-rich Manchuria, and a weak China awaits. Japan (like Germany in T&T) has the early initiative due to its well-prepared military.
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Publisher | GMT |
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Year | 2021 |
Designer | Craig Besinque |
Language | English edition |
Edition | 1st |
Categories |
Time | 240 - 360 mins. |
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Minimum Age | 12 |
# of players | 2 - 3 |
Themes | World War II |
Mechanics | scoring regions, Battle, strategic level conflict |